Galactic Adventures is an add on to Spore for Mac or Pc. In Galactic adventures you can give your creature high tech weaponry. The list of the Parts you can gain is listed below.
Warrior - Energized Weapons, providing extra combat ability
- Bladed Knuckles - Claw-like gloves worn on the creature that can be used to attack targets in a strike-like fashion, for an energy cost. They can be upgraded to do more damage in exchange for a higher energy cost. Replaces bite.
- Plasma Pulser - A gun-like weapon that shoots a blast of energy, for an energy cost. Similar to the spit abilitiy, and as such replaces your creature's Spit. Can be upgraded to do more damage, for a higher energy cost.
- Lightning Striker - A sword-like energy weapon used to inflict damage by cutting and striking targets. Enemies hit by this attack become stunned by the electricity. Can be upgraded to do more damage for a higher energy cost. Replaces your creature's strike ability.
- Missile Flinger - A homing missile that shoots forward and explodes on contact with the target, damaging those around it. Can be upgraded to do more damage for a higher energy cost. Replaces your creature's charge ability.
Shaman - Weapons which provides extra combat ability
- Toxic Crystal - Similar to the Bladed Knuckles, but don't require energy to use and cannot be upgraded. The initial attack is quite weak, but targets may lose a great deal of health from the poison effect it causes. Replaces bite, and goes inactive if Bladed Knuckles are equipped.
- Swarm Magnet - Summons a swarm of insects to chase the target away. The insects also do damage over time. Similar to the Bee animation in the Creepy and Cute test drive, the Spore Booster pack. Replaces spit (like the Plasma Pulser) but requires no energy to use and has a long start-up animation. Goes inactive if Plasma Pulser is equipped.
- Icy Band - Freezes the target for a period of time. Requires no energy and cannot be upgraded. Replaces Strike, and goes inactive if Lightning Striker is equipped.
- Hypnomelder - Temporarily brainwashes an enemy and makes them your ally. Requires no energy and cannot be upgraded. Replaces charge, and goes inactive if Missile Flinger is equipped.
Scientist - Energy Restoration, able to conserve energy
- Compact Generator - Restores some energy over time. Faster energy recovery than normal.
- Compact Battery - Increases maximum energy capacity.
- Power Generator - Restores a great deal of energy over time. Resembles a helmet. Faster energy recovery than with Compact Generator.
- Power Battery - Greatly increases maximum energy capacity.
Ecologist - Health, able to give more health to survive longer
- Invigorator - Automatically restores some health over time.
- Stam-Booster - Increases maximum health capacity.
- Super Invigorator - Automatically restores even more health over time.
- Mega Stam-Magnifier - Greatly increases maximum health capacity.
Diplomat - Social diplomatic tools, increases social capability
- Ducal Cape - Enables Harmonious Song. Requires no energy and cannot be upgraded. Replaces Sing.
- Princely Pad - Enables Graceful Waltz. Requires no energy and cannot be upgraded. Replaces Dance.
- Regal Ring - Enables Royal Charm. Requires no energy and cannot be upgraded. Replaces Charm.
- Imperial Robe - Enables Radiant Pose. Requires no energy and cannot be upgraded. Replaces Pose.
Bard - Energized Social, increases social capability at a higher degree
- Harpolizer - Enables Inspiring Song, an upgradable version of Sing that requires energy to use.
- Hop Gogs - Enables Stunning Dance, an upgradable version of Dance that requires energy to use.
- Synergizer - Enables Holo Charm, an upgradable version of Charm that requires energy to use.
- Fettipopper - Enables Confetti Pose, an upgradable version of Pose that requires energy to use.
Trader - Movement Abilities - able to maneuver better within situations
- Sprint Pack - Enables Sprint Burst, a powered-up sprint that requires energy to use. Cannot be upgraded.
- Glider Pack - Enables Hover, a powered up Glide that requires energy to use.
- Stealth Helmet - Enables Stealth Field, a powered up Sneak that requires energy to use.
- Jump Jet - Enables Jump Jet, a very high powered-up jump with an energy cost.
Zealot - Armor which provides extra protection.
- Protecto-Shell - Reduces incoming damage a bit, no energy cost.
- Danger Reductor - Greatly reduces incoming damage, and improves energy efficiency.
- Power Shield - Eliminates all incoming damage but boasts a large energy cost.
- Regen-Deflector - Converts a small percentage of incoming damage into energy for you to use.
In Galactic Adventures to gain this high tech weaponry you must complete missions by completing missions you gain points, the more points you gain the closer you will be to being able to get a new part. Once you reach the next stage your Captain (,your Spore from space stage or which ever spore you choose) is promoted. You are now able to choose your upgrade for your spore.
